What XWall is
Many exhibition booths struggle to get visitors to stop and engage. XWall is an interactive wall that turns part of your booth into a game. Visitors play motion-based games on a large screen, for example by throwing a ball at the wall, and several people can play at once.
Who it is for
- Exhibitors who want more visitors to stop at the booth.
- Event organisers who want a shared activity that draws a crowd.
- Brands that want a game built around their own message.
How it works
The wall detects players' movements and throws, so no controllers are needed. Players take turns or compete side by side, while people waiting watch the game on the big screen. We customise the games and content to your business, including your branding on screen.

What is included
- The XWall interactive screen.
- Multiplayer, motion-based games customised to your brand.
- Booth design for the XWall installation.
Where it has been used
At an NBO exhibition booth, visitors played a branded multiplayer tic-tac-toe game by throwing a ball at the XWall, and the game drew a large crowd around the stand.


Frequently asked questions
Do players need controllers?
No. The games are motion-based, and players use gestures or throw a ball at the wall.
Can more than one person play?
Yes. XWall runs multiplayer games, so groups can play together.
Can the games carry our branding?
Yes. We customise the content and games to your business needs.
What is included in the XWall interactive wall package?
The XWall interactive wall package includes the XWall interactive screen, multiplayer motion-based games customised to your brand, and booth design for the XWall installation. Metaverse911 customises the games and on-screen content to your business, so the wall becomes part of the booth that turns visitors into players and draws a crowd around the stand.
Where has the XWall interactive wall been used at an exhibition?
XWall was used at an NBO exhibition booth, where visitors played a branded multiplayer tic-tac-toe game by throwing a ball at the wall. The game drew a large crowd around the stand. People waiting for their turn watched the game on the big screen, which kept the booth busy and visible to passing visitors.
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